Manipulating sectional objects - counters

I wanted to make a guide on how to manipulate section objects and utilize certain parts in the furnishing process.

Part 1 will be dedicated to kitchen counters. Part 2 will cover sectional seats.

First of, what are sectional objects? Sectional objects are the objects that snap to one another and change shape depending on their position. Unlike CC, you cannot simply “choose” to put a corner-shaped counter in your room with EA objects, you actually have to have a 3-piece counter formation to have a corner.

Hopefully this tutorial will show you that with a bit of fiddling you can choose the parts you want.

Before we begin, I’d like to explain how to delete stuff manually. You’d need to use “TestingCheatsEnabled On” cheat (Shift+Ctrl+C to open cheat window). If you’re in Live Mode, Shift+click it, then “Object…”->”Delete It”. If you’re in Buy/Build Mode, you’ll have Shift+Ctrl+click it, then “Delete It”.

Things to remember:

  • Picking up a manipulated sectional part will force it to revert to the original object
  • Brushing the manipulated sectional part with any similar sectional object will force it to revert to the original, because they will try to snap to one another. (be wary of moving things like stoves near counters because stoves snap to counters like other counters)
  • Unlike the hammer tool, you cannot “undo” the manual deleting of something via shift+clicking the object, so delete stuff carefully.
  • Manual deletion of an object will not reimburse you the value of the object. Let’s say you have a 300 simoleon plant, and you hammer it away. Upon hammering it, you’ll receive 300 simoleons. If you shift+click delete the plant, you will not receive the 300 simoleons.

Let’s get cracking! You will most likely want to use “MoveObjects On” cheat too.

Kitchen counters normally have only 2 sectional parts - the corner piece and the top only piece.

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Corner piece:

I have this kitchen space, but 2 rows of counters just looks boring. I want to turn the end counters on both rows into corner sections to make the space look cozier and more defined.

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I closed the space in by using 2 extra kitchen counters to create the corners. I will be manually deleting them next.

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Shift+click (from Live Mode) or Shift+Ctrl+click (from Buy/Build Mode) the 2 extra kitchen counters and delete them.

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Great! It looks like a squarish space, but still lets sims pass through the kitchen without any problems.

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More on corner pieces:

One of the things that I find really inconvenient is that normal counters and island counters do not stack together. There have been so many times where I wanted to have a row of normal counters along the wall and a row of island counters on the side, but that was hard due to the fact islands and normal counters do not interact.

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Luckily, there’s an easy-ish way to counter than problem.

For this, I advise using a regular counter that does not have that high rim (Real Flat Counter from Base Game for example). This is because no island counters have a rim, so it’ll look a bit odd that one part of your counter section has a rim and other part doesn’t. Obviously, it’s all up to your aesthetic needs.

Personally, I’m using Continental Vision Counter and Island Counter from Outdoor Living SP.

You could create a corner section with the regular counter, but you’ll see that they will not line up, because the top surface of the island counter will always be wider than the regular counter.

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What we can do, however, is create an island counter corner piece that will connect the row of normal counters with the row of islands.

I painted all of the island counters red and normal counters blue for easier differentiation. I have the island counter corner piece here along with some extra island counters. As already mentioned above, island counter tops are wider, so we will need to move it into the wall slightly to line it up with the regular counters.

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Now, when I attempt to move the island a tiny bit (holding down “Alt” key while moving), it won’t budge, because it’s stuck in the snapping grid of the regular counter.

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That is easily fixed by placing a large object right on top of the object you want to have the freedom of moving. I’m placing a treadmill to break the snapping grid.

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Now that the treadmill’s there, I am able to move the island counter more freely. Holding “Alt” key down I can move the island “into” the wall a bit. Luckily given the width of the actual wall, you should not see any parts of the island in the next room.

Edit: Alternatively, you can use the “DisableSnappingToSlotsOnAlt True” cheat.

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As long as you have one island counter in the correct position, all the new ones you place will snap right in without any trouble. I added a corner island and some extra islands along the corner way.

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You can technically consider being done now, but I personally want the island counter row to begin with the corner piece, so I have that one extra island counter between the corner and the 1st regular counter.

Why? Well, let’s pretend I’m short on space. Since that one counter is an island, I cannot place a sink on it, or a dishwasher/trash compactor in it. Also, if I place small kitchen appliances on it, they will face the wall.

To replace it with a regular counter, I’m Shift+Ctrl+clicking it (since I’m in Build Mode), then deleting it.

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And in its place I can now have a regular kitchen counter.

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Here’s the final result:

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Top only piece:

Here I have a row of 5 counters and I want the middle 3 to be tops only.

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To get the top section only, you first need to fill the “unwanted” counters with stuff that goes into the counter - dishwashers, trash compactors and the like.

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Once you’re finished placing the appliances into the counters, manually delete them. Be sure to click the actual appliances when deleting and not the counter tops, because if you click the counter tops you will remove the appliance WITH the counter. Here’s what you should end up with:

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The best part is - the top piece is fully functional (yes, you can even put a sink on it and it looks quite cool)!

Now you can clutter the underneath of the counter with anything your heart desires. I suggest sticking to unusable decor. That said, many usable objects will still be usable when placed under the counter, just be sure to play-test them! If not usable at first, most become usable if you move them forward a bit.

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